King Kong 3ds max, After Effects, Photoshop, VRay, ZBrush January 2012
Hi guys,this is my latest 3d work ,I try to make a kingkong character in 3ds max,details were sculpted in zbrush and export an normal map for lower-res model in 3dsmax.
I use 3ds max's native hair systerm to make it's fur,I use vray to render the skin shader,
I use the particle systerm to make some dirty things(such as mud and leaf) on kingkong's fur.
Hope you'll like it,thank you very much!
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